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Virtual Reality vs. Augmented Reality: What are the differences?

Virtual Reality vs. Augmented Reality
Hans Elster
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What is the difference between AR and VR? Read here how you can leverage both to benefit your business.

You've probably read or heard the terms “Augmented Reality” and “Virtual Reality” before, and may have already experienced them yourself. In this article, you can find out exactly what Virtual and Augmented Reality are all about and discover which exciting and helpful applications and experiences these technologies can now be used for.

AR and VR: the differences in a nutshell

Augmented Reality Example

Augmented Reality (AR) adds digital elements to the real world. You can still see your surroundings, but AR glasses, a smartphone or tablet project additional information, objects or animations into your field of vision. A well-known example is Pokémon Go, where you can see the Pokémon on your smartphone display in the real environment.

Virtual Reality Example

With Virtual Reality (VR), you are completely immersed in a digital world. This involves wearing special VR headsets that replace the real world with a virtual one. It's as if you were suddenly in the middle of a museum exhibition that you wouldn't otherwise be able to visit because it's too far away or you don't have the time.

AR and VR create different degrees of immersion

Augmented Reality and Virtual Reality are about how immersive the users experience the environments. In the case of Virtual Reality, “immersive” means that you are completely immersed in the virtual environment. This can be a fantasy world in a computer game, but also a classroom in which you learn together with others, for example.

AR aims to seamlessly integrate virtual elements into the real world - for example, when you project a piece of furniture into the corner of your living room with your smartphone or tablet before buying it to see if it fits in size and style.

Audiovisual impressions, interaction possibilities and additional sensory stimuli contribute to immersion.

AR, VR, AV and MR in the Reality-Virtuality Continuum

Let's take a brief detour into science to better distinguish between virtual and semi-virtual worlds. The concept of the Reality-Virtuality Continuum, which was developed by Milgram and others back in 1994, can help here.

The continuum illustrates that there are different levels between the real and completely virtual world. It provides a theoretical framework to categorize different technologies and experiences that combine real and virtual elements. This concept is often used to describe and classify the different immersive technologies.

The main elements of the Reality-Virtuality Continuum are:

  • Real world: the physical, non-digital environment
  • Mixed Reality (MR, often also XR for Extended or Cross-Reality): Real and virtual elements are mixed in varying proportions:
    • Augmented Reality (AR): The real world is enriched with digital elements.
    • Augmented Virtuality (AV): A predominantly virtual environment is enriched with real elements.
  • Virtual world: a completely computer-generated, digital environment

 

VR vs. AR: It all comes down to the application

Augmented and Virtual Reality have been and are being developed for different use cases. For some, a completely digital environment is necessary, for others, individual virtual elements are sufficient.

Virtual Reality (VR) provides digital spaces for a wide variety of purposes:

  • Architecture and design: VR makes it possible to virtually inspect and adapt buildings and interiors before the actual construction takes place. Architects can present their designs in an immersive environment and make changes in real time.
  • Medical trainings: With the help of Virtual Reality, surgeons and doctors can practice operations and medical procedures in a virtual environment before they are performed on real patients.
  • Scientific and technical simulations: VR helps engineers and scientists to visualize and test designs of machines, vehicles or constructions in a 3D environment before building expensive prototypes.
  • Military training: VR was used early on to simulate operational scenarios in which soldiers could safely exercise.
  • Flight simulation: VR flight simulators help pilots to develop their skills even before they sit in a real airplane for the first time.

The technology has since found its way into retail and e-commerce as well as entertainment - especially video games, films and leisure activities.

Augmented Reality (AR) was originally envisioned as a tool to enhance human perception and performance:

  • Education and training: AR applications are being developed for apprenticeships and professional development in different sectors, offering learners a visual and interactive presentation of content directly in the real environment. This allows theoretical knowledge to be combined with practical experience.
  • Technical maintenance and repair: AR makes it possible to efficiently maintain and repair complex machines or systems. Detailed instructions or information are shown on a display above or next to the relevant components so that technicians know exactly what to do even without looking at the manual.
  • Medical applications: AR systems help with the training of medical professionals, for example. Organs or bodies can be depicted in more detail in 3D models than with photos and drawings in books. It is also possible for study groups to work on the same model from different locations.
  • Research and science: Scientists and researchers use AR to display additional data or information in real environments, for example when analyzing environmental data in geoscience (e.g. with the AR Sandbox) or when working in aerospace.
  • Manufacturing and production: In the industrial sector, AR projects information on assembly steps or quality control, as well as warnings, directly into the field of vision of the technicians.
  • Optical systems: Head-up displays (HUDs) in airplanes, for example, which projected information from measuring instruments into the pilot's field of vision, were a precursor to AR. Today, AR is also integrated into night vision systems, for instance.

Today, the general public is particularly familiar with AR for consumer applications such as games and social media (e.g. filters on Snapchat or Instagram) and for on-road navigation (e.g. Google Maps Live View). AR is also increasingly being used in stationary retail and e-commerce, for example to make products more tangible than would be possible in 2D.

What are the advantages of 3D, VR and AR for enterprises?

The basis for both AR and VR applications is initially always 3D content. In the case of Virtual Reality, this could be walk-through spaces, showrooms, scenarios in nature or similar. With Augmented Reality, single models, e.g. furniture or shoes, are projected into the real world.

3D applications offer numerous advantages in marketing, retail and e-commerce and can be used in a variety of ways:

Enhanced product presentation. Customers can view 3D models of products realistically and interactively from all perspectives. This opens up new opportunities for manufacturers of large machines, for example, to showcase their products and new developments at trade fairs using VR or AR at a comparatively low cost.

Increased customer satisfaction. Detailed and realistic 3D views of a product lead to purchasing decisions based on better information, which also reduces the return rate. If you can use AR to place glasses onto your own face or project a wardrobe into the corner of a room, you can get a better feel for whether the dimensions and style will really fit in the end.

Flexibility of time and location. This is an advantage of 3D-supported showcases that can have a positive impact on a wide range of products and services. Customers are not dependent on the opening hours of a store, but can shop around the clock and from anywhere. People attending further education courses use AR or VR-supported teaching materials in the evenings and at weekends. A visit to a virtual museum is also possible at precisely the times when those interested have the time and leisure to do so.

Innovative marketing concepts. 3D visualizations are easily adaptable for different marketing channels. For example, you can advertise a product on social media platforms with 360-degree product videos and on a website with an interactive 3D advertising banner.

Competitive advantage. Your company stands out from the competition through the utilization of 3D technologies. Companies that use enhanced, animated and information-rich product presentations can usually expect higher revenues.

3D therefore not only improves the shopping experience for customers, but also offers companies considerable business advantages. And rooom facilitates access to this through the web-based presentation of any 3D content.

VR or AR for companies: Bring your brand to life!

Now would you like to know how you can make profitable and effective use of Virtual and Augmented Reality in your organization? Here we outline briefly how this works so that you can better visualize the process.

Two things are important for your company:

  • First of all, you need 3D content to be able to present your products or services in an immersive way.
  • This content also needs to be as easily accessible as possible for your customers.

The rooom platform offers you tools for both, which are constantly being enhanced.

1. Create 3D content

If you want to create a showroom, for example, rooomSpaces will get you there quickly. You don't need any coding skills or special software, because rooomSpaces is a web application that you can use intuitively in the browser of your device. The tool provides you with many templates for spaces that are ready to use as the basis for your own showroom. With your logo and your company's CD and CI elements, you can then set up your own individual showroom in which to present your services or products.

With rooomProducts, you can easily create 3D models of your products. All you need is a series of photos that show your product from every possible angle. When you upload the photo series to rooomProducts, the tool automatically creates a 3D model of your product, which can be provided with additional descriptions and product information. You can then integrate the final 3D model into a virtual space or as an individual element on a website (e.g. on a product detail page in an online store).

rooomEvents supports you in creating virtual interactive events. Here too, you can customize one of the many available templates to suit your needs. You can also create personalized avatars and stream the event for the widest possible reach.

2. Making immersive content accessible

People often fear the need for expensive equipment to display 3D content, such as a VR headset for virtual spaces. However, rooom is committed to making the experience of 3D, AR and VR content as accessible as possible.

That's why you can integrate the finished showroom or the informative 3D model of your product into your website using an iFrame. This basically makes other viewing devices redundant - all you need is a browser. If you have a headset, you can call up the web link to the 3D viewer file or use the rooom app, which is available for Quest devices from Meta or Pico devices, depending on the model. This allows users to decide for themselves which device they use to access the content: On the move with a smartphone, for example, and for full immersion with a headset.

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Your brand in the Metaverse

rooom offers the ideal platform to showcase your products and services in an information-packed way and with extra value using 3D, AR and VR. Our experts will be happy to assist you!

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Conclusion: Targeted use of AR and VR

While product presentation using AR technology is primarily suitable for e-commerce applications, Virtual Reality particularly supports the immersive experience of environments (showrooms, events, real estate, museums, classrooms).

If you work with the rooom platform, 3D content generated once can be used for both VR and AR scenarios, for example for a museum in which the audience wanders through the spaces and views the exhibits in a 360-degree view.

rooom is continuing to expand the platform for WebVR, i.e. for virtual content that can be displayed in a web browser and does not require any additional apps. This makes access to VR as simple and cost-effective as possible for users, as web-based experiences are accessible with any operating system and any device.

Software such as the rooom platform and web browsers are being further developed; the development of hardware for desktop computers, tablets and smartphones - as well as headsets - is not stopping either. This is why we can expect 3D, AR and VR to offer many more exciting, entertaining and educational immersive experiences for a large target group in the future.

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Hans Elster
Hans Elstner

CEO & Founder of rooom

The digital innovator in Hans was brought to life when he received his first PC. Instead of just playing computer games like…

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